Ådehlÿ Ehrtnåg Zårv has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 23°C (73°F). Ådehlÿ Ehrtnåg Zårv receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Ehrtnåg Zårv covers an area of nearly 5 km2 (2 mi2), and an average elevation of 8852 m (-13907 ft) above sea level.
Overview
Ådehlÿ Ehrtnåg Zårv was founded durring the late 9th century, by Ha̋chv Mbōkīkī 'Olivia Anabelle' Mé̄̋chī Ca̋nvé Mé̄̋chī Hub̄qug. The establishment of Ådehlÿ Ehrtnåg Zårv was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ådehlÿ Ehrtnåg Zårv's construction back out of the project. Ha̋chv Mbōkīkī 'Olivia Anabelle' Mé̄̋chī Ca̋nvé Mé̄̋chī Hub̄qug pushed on reguardles, and Ådehlÿ Ehrtnåg Zårv was finished, but starts off as a terible place to live.
Ådehlÿ Ehrtnåg Zårv was built using the conventions of Dwarvern durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Ehrtnåg Zårv is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Ådehlÿ Ehrtnåg Zårv is buildings have been located at convienant points along the lake Ådehlÿ Ehrtnåg Zårv was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the peasent-grade are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Ådehlÿ Ehrtnåg Zårv seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.
Civic Infrastructure
Ådehlÿ Ehrtnåg Zårv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Ehrtnåg Zårv.
Ådehlÿ Ehrtnåg Zårv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Ehrtnåg Zårv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ådehlÿ Ehrtnåg Zårv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Ehrtnåg Zårv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Ehrtnåg Zårv's public wards, blessings, and other arcane systems.
Ådehlÿ Ehrtnåg Zårv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Ehrtnåg Zårv's grid is powered by a boiler and turbine based power plant.
Ådehlÿ Ehrtnåg Zårv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ådehlÿ Ehrtnåg Zårv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Ådehlÿ Ehrtnåg Zårv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Ådehlÿ Ehrtnåg Zårv's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
Due to the actions of local Kami, summer is short in Ådehlÿ Ehrtnåg Zårv.
The Lizard near Ådehlÿ Ehrtnåg Zårv are known to be more aggressive than normal.
Ådehlÿ Ehrtnåg Zårv's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Wild Magic energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4900 m2
Cattle and Similar Creatures: 305
Poultry: 3666
Swine: 244
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 122
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 8
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 8
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 3
Writers: 4
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
364 of Ådehlÿ Ehrtnåg Zårv's population work within a Foundational Occupation.
25 work in Agriculture
81 work as Craftsmen
29 work as Merchants
61 work as Service Workers
34 work as General Laborers
12 work as Skilled Laborers
51 work as Civil Servants
35 work in Cottage Industries
17 work as Artists
19 work in Produce Industries
834 of Ådehlÿ Ehrtnåg Zårv's population do not work in a formal occupation, but do contribute to the local economy. 24 (2%) are noncontributers.
Points of Interest
Ådehlÿ Ehrtnåg Zårv has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Ådehlÿ Ehrtnåg Zårv is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami ended a drought plaguing Ådehlÿ Ehrtnåg Zårv. One of Ådehlÿ Ehrtnåg Zårv's local festivals commemorates this miracle.